Vulkan RHI (Rendering Hardware Interface) is a low-overhead, cross-platform 3D graphics and compute API designed for modern GPUs. In Unreal Engine and pixel streaming platforms like Arcane Mirage, Vulkan RHI enhances rendering performance, efficiency, and scalability by providing direct control over GPU hardware capabilities. Vulkan RHI supports advanced rendering techniques, multi-threaded command processing, and efficient resource management, optimizing real-time 3D rendering and graphical fidelity in games, simulations, and interactive experiences. By leveraging Vulkan RHI, developers can achieve enhanced visual quality, smoother frame rates, and reduced CPU overhead in Unreal Engine applications across diverse platforms and hardware configurations.